Old-school intelligence in the design
Ahmad / rank #41 / 2008-12-10 / 8.6
Ahmad reads Braid through level design, problem solving, and the pleasure of systems that stay interesting after nostalgia fades.
Puzzle platformer / 2008
Braid is a defining release from a fast-changing era from Number None, remembered on our archive for its puzzle platformer identity and the conversation it created around play, craft, and taste.
8.2 average critic score
PCPlayStationXbox
Open interactive reviewsAhmad / rank #41 / 2008-12-10 / 8.6
Ahmad reads Braid through level design, problem solving, and the pleasure of systems that stay interesting after nostalgia fades.
Faride / rank #55 / 2008-12-11 / 8.5
Faride connects with Braid when it gives the player room to breathe, look, listen, and enjoy the journey without losing momentum.
Morteza / rank #255 / 2008-12-12 / 7.6
Morteza responds to how Braid binds mood, character, and play. The archive score is strongest when the game gives him a reason to keep going beyond pure challenge.