Old-school intelligence in the design
Ahmad / rank #14 / 1995-12-10 / 9.1
Ahmad reads Command & Conquer through level design, problem solving, and the pleasure of systems that stay interesting after nostalgia fades.
Real-time strategy / 1995
Command & Conquer is a foundation-stone release from Westwood Studios, remembered on our archive for its real-time strategy identity and the conversation it created around play, craft, and taste.
8.7 average critic score
PCPlayStation
Open interactive reviewsAhmad / rank #14 / 1995-12-10 / 9.1
Ahmad reads Command & Conquer through level design, problem solving, and the pleasure of systems that stay interesting after nostalgia fades.
Faride / rank #41 / 1995-12-11 / 8.6
Faride connects with Command & Conquer when it gives the player room to breathe, look, listen, and enjoy the journey without losing momentum.
Morteza / rank #111 / 1995-12-12 / 8.3
Morteza responds to how Command & Conquer binds mood, character, and play. The archive score is strongest when the game gives him a reason to keep going beyond pure challenge.