Old-school intelligence in the design
Ahmad / rank #84 / 2006-12-10 / 8.3
Ahmad reads Company of Heroes through level design, problem solving, and the pleasure of systems that stay interesting after nostalgia fades.
Real-time strategy / 2006
Company of Heroes is a defining release from a fast-changing era from Relic Entertainment, remembered on our archive for its real-time strategy identity and the conversation it created around play, craft, and taste.
8.1 average critic score
PCPlayStationXbox
Open interactive reviewsAhmad / rank #84 / 2006-12-10 / 8.3
Ahmad reads Company of Heroes through level design, problem solving, and the pleasure of systems that stay interesting after nostalgia fades.
Faride / rank #132 / 2006-12-11 / 8.1
Faride connects with Company of Heroes when it gives the player room to breathe, look, listen, and enjoy the journey without losing momentum.
Morteza / rank #197 / 2006-12-12 / 7.9
Morteza responds to how Company of Heroes binds mood, character, and play. The archive score is strongest when the game gives him a reason to keep going beyond pure challenge.