Old-school intelligence in the design
Ahmad / rank #12 / 2004-12-10 / 9.1
Ahmad reads Far Cry through level design, problem solving, and the pleasure of systems that stay interesting after nostalgia fades.
FPS / 2004
Far Cry is a defining release from a fast-changing era from Crytek, remembered on our archive for its fps identity and the conversation it created around play, craft, and taste.
8.9 average critic score
PlayStationXbox
Open interactive reviewsAhmad / rank #12 / 2004-12-10 / 9.1
Ahmad reads Far Cry through level design, problem solving, and the pleasure of systems that stay interesting after nostalgia fades.
Morteza / rank #38 / 2004-12-11 / 8.8
Morteza responds to how Far Cry binds mood, character, and play. The archive score is strongest when the game gives him a reason to keep going beyond pure challenge.
Ehsan / rank #22 / 2004-12-12 / 8.7
Ehsan values Far Cry most when its presentation, pacing, feel, and technical craft seem built from the same blueprint.