A world worth carrying after the credits
Morteza / rank #68 / 2006-12-10 / 8.5
Morteza responds to how Gears of War binds mood, character, and play. The archive score is strongest when the game gives him a reason to keep going beyond pure challenge.
Third-person shooter / 2006
Gears of War is a defining release from a fast-changing era from Epic Games, remembered on our archive for its third-person shooter identity and the conversation it created around play, craft, and taste.
8.3 average critic score
PCPlayStationXbox
Open interactive reviewsMorteza / rank #68 / 2006-12-10 / 8.5
Morteza responds to how Gears of War binds mood, character, and play. The archive score is strongest when the game gives him a reason to keep going beyond pure challenge.
Ehsan / rank #53 / 2006-12-11 / 8.4
Ehsan values Gears of War most when its presentation, pacing, feel, and technical craft seem built from the same blueprint.
Ahmad / rank #109 / 2006-12-12 / 8.1
Ahmad reads Gears of War through level design, problem solving, and the pleasure of systems that stay interesting after nostalgia fades.