A world worth carrying after the credits
Morteza / rank #3 / 2005-12-10 / 9.9
Morteza responds to how God of War binds mood, character, and play. The archive score is strongest when the game gives him a reason to keep going beyond pure challenge.
Action-adventure / 2005
God of War is a defining release from a fast-changing era from Santa Monica Studio, remembered on our archive for its action-adventure identity and the conversation it created around play, craft, and taste.
9.0 average critic score
PlayStationXbox
Open interactive reviewsMorteza / rank #3 / 2005-12-10 / 9.9
Morteza responds to how God of War binds mood, character, and play. The archive score is strongest when the game gives him a reason to keep going beyond pure challenge.
Ehsan / rank #6 / 2005-12-11 / 9.4
Ehsan values God of War most when its presentation, pacing, feel, and technical craft seem built from the same blueprint.
Ahmad / rank #167 / 2005-12-12 / 7.6
Ahmad reads God of War through level design, problem solving, and the pleasure of systems that stay interesting after nostalgia fades.