Old-school intelligence in the design
Ahmad / rank #150 / 2001-12-10 / 7.8
Ahmad reads Grand Theft Auto III through level design, problem solving, and the pleasure of systems that stay interesting after nostalgia fades.
Open-world action / 2001
Grand Theft Auto III is a defining release from a fast-changing era from DMA Design, remembered on our archive for its open-world action identity and the conversation it created around play, craft, and taste.
7.5 average critic score
PlayStationXbox
Open interactive reviewsAhmad / rank #150 / 2001-12-10 / 7.8
Ahmad reads Grand Theft Auto III through level design, problem solving, and the pleasure of systems that stay interesting after nostalgia fades.
Ehsan / rank #189 / 2001-12-11 / 7.5
Ehsan values Grand Theft Auto III most when its presentation, pacing, feel, and technical craft seem built from the same blueprint.
Faride / rank #245 / 2001-12-12 / 7.2
Faride connects with Grand Theft Auto III when it gives the player room to breathe, look, listen, and enjoy the journey without losing momentum.