Old-school intelligence in the design
Ahmad / rank #7 / 2004-12-10 / 9.8
Ahmad reads Metal Gear Solid 3: Snake Eater through level design, problem solving, and the pleasure of systems that stay interesting after nostalgia fades.
Stealth action / 2004
Metal Gear Solid 3: Snake Eater is a defining release from a fast-changing era from Konami, remembered on our archive for its stealth action identity and the conversation it created around play, craft, and taste.
8.6 average critic score
PlayStationXbox
Open interactive reviewsAhmad / rank #7 / 2004-12-10 / 9.8
Ahmad reads Metal Gear Solid 3: Snake Eater through level design, problem solving, and the pleasure of systems that stay interesting after nostalgia fades.
Faride / rank #135 / 2004-12-11 / 8.1
Faride connects with Metal Gear Solid 3: Snake Eater when it gives the player room to breathe, look, listen, and enjoy the journey without losing momentum.
Morteza / rank #228 / 2004-12-12 / 7.8
Morteza responds to how Metal Gear Solid 3: Snake Eater binds mood, character, and play. The archive score is strongest when the game gives him a reason to keep going beyond pure challenge.