Old-school intelligence in the design
Ahmad / rank #98 / 2002-12-10 / 8.2
Ahmad reads Metroid Prime through level design, problem solving, and the pleasure of systems that stay interesting after nostalgia fades.
First-person adventure / 2002
Metroid Prime is a defining release from a fast-changing era from Retro Studios, remembered on our archive for its first-person adventure identity and the conversation it created around play, craft, and taste.
8.0 average critic score
PlayStationXboxWii
Open interactive reviewsAhmad / rank #98 / 2002-12-10 / 8.2
Ahmad reads Metroid Prime through level design, problem solving, and the pleasure of systems that stay interesting after nostalgia fades.
Faride / rank #136 / 2002-12-11 / 8.1
Faride connects with Metroid Prime when it gives the player room to breathe, look, listen, and enjoy the journey without losing momentum.
Morteza / rank #229 / 2002-12-12 / 7.8
Morteza responds to how Metroid Prime binds mood, character, and play. The archive score is strongest when the game gives him a reason to keep going beyond pure challenge.