Old-school intelligence in the design
Ahmad / rank #168 / 2005-12-10 / 7.6
Ahmad reads Sid Meier's Civilization IV through level design, problem solving, and the pleasure of systems that stay interesting after nostalgia fades.
Strategy / 2005
Sid Meier's Civilization IV is a defining release from a fast-changing era from Firaxis Games, remembered on our archive for its strategy identity and the conversation it created around play, craft, and taste.
7.4 average critic score
PCPlayStationXbox
Open interactive reviewsAhmad / rank #168 / 2005-12-10 / 7.6
Ahmad reads Sid Meier's Civilization IV through level design, problem solving, and the pleasure of systems that stay interesting after nostalgia fades.
Faride / rank #234 / 2005-12-11 / 7.4
Faride connects with Sid Meier's Civilization IV when it gives the player room to breathe, look, listen, and enjoy the journey without losing momentum.
Morteza / rank #298 / 2005-12-12 / 7.2
Morteza responds to how Sid Meier's Civilization IV binds mood, character, and play. The archive score is strongest when the game gives him a reason to keep going beyond pure challenge.