Old-school intelligence in the design
Ahmad / rank #25 / 2002-12-10 / 8.8
Ahmad reads Tom Clancy's Splinter Cell through level design, problem solving, and the pleasure of systems that stay interesting after nostalgia fades.
Stealth action / 2002
Tom Clancy's Splinter Cell is a defining release from a fast-changing era from Ubisoft Montreal, remembered on our archive for its stealth action identity and the conversation it created around play, craft, and taste.
8.2 average critic score
PlayStationXbox
Open interactive reviewsAhmad / rank #25 / 2002-12-10 / 8.8
Ahmad reads Tom Clancy's Splinter Cell through level design, problem solving, and the pleasure of systems that stay interesting after nostalgia fades.
Faride / rank #151 / 2002-12-11 / 8.0
Faride connects with Tom Clancy's Splinter Cell when it gives the player room to breathe, look, listen, and enjoy the journey without losing momentum.
Morteza / rank #230 / 2002-12-12 / 7.8
Morteza responds to how Tom Clancy's Splinter Cell binds mood, character, and play. The archive score is strongest when the game gives him a reason to keep going beyond pure challenge.